﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThouShaltNotBrick.Models
{
    public sealed class BrickStateData
    {
        #region Properties
        public string Name { get; private set; }
        public bool IsIndestructible { get; private set; }
        public string TextureFileName { get; private set; }
        #endregion

        #region Constructors
        public BrickStateData(
            string pName,
            bool pIsIndestructible,
            string pTextureFileName)
        {
            Name = pName;
            IsIndestructible = pIsIndestructible;
            TextureFileName = pTextureFileName;
        }
        #endregion
    }
}